Variations on a theme


The theme being this simple looking knot, which was quite a headache to get right.

I varied it according to my representations of "The four elements".

AirAir was the first. It used to be the simplest until I started messing around with refraction. I did the refraction in Photoshop with the use of an opacity map for the distortion of the background. The distortion isn´t quite correct, but as long as it looks good...

FireThen came fire which took some time to get the lighting right, but was otherwise a straightforward modeling job. I like the atmosphere of this picture (remark: this was done before DOOM)

EarthEarth was harder, I used two texture maps with masks and bump and shininess mapping to get the beanstalk right. The background was rendered with procedural mapping for the distinction between "earth" and stones".

WaterWater was the trickiest picture to model and the only one where the knot and not the background represented the element. I used multiple texture maps to simulate refraction, which works pretty well if you don't look too closely.


Send me your ideas, comments or any good URLs via email:  fuhrmanncg.tuwien.ac.at

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