The Footprint Function for the Realistic Texturing of Public Room Walls

Abstract

Today's radiosity methods are able to produce nearly perfect light distributions for interior rooms. Unrealistic appearance now mainly is due to missing texturing of the walls. One important feature of public room walls are footprints in the lower areas. This paper presents a set of simple functions to easily generate a class of footprint textures for such applications. Different randomization techniques ensure the realistic appearance of the results. This technique is of increasing importance for the visualization of architectural objects in the future.

Keywords: realism, rendering, textures, footprints

Introduction

Today's radiosity methods are able to produce nearly perfect light distributions of interior rooms. Unrealistic appearance now mainly is due to missing texturing of the walls. One important feature of public room walls are footprints in the lower areas.

The Footprint Function

The basic footprint function is a combination of trivial, i.e. easy to implement, parametric functions. The footprint is divided into a ball and a heel which can have independent sole textures. The sizes are chosen such that a simulation of shoe sizes 35 to 42 for women profiles and 39 to 46 for men profiles is performed.

Randomization Techniques

Distribution techniques will be presented that ensure that the lower part of the wall contains significantly more footprints than the higher parts. Especially, no footprints must occur above a certain threshold height, due to physiological limitations of the human being. Additionally, random functions will take care that most footprints remain incomplete and vary in color and shape.

Results

Preliminary investigations are encouraging. As we have not implemented the new method yet, there are no concrete results, yet. The final paper might include images.

Conclusion

A footprint function for the realistic imaging of walls is presented. Details of all functions are given to ensure an easy implementation for the reader.

References

to be included in the final paper.


Last update: March 23, 1995. If you have any comments, please send a mail to wp#cg.tuwien.ac.at.

Werner Purgathofer, Institute of Computer Graphics, Technical University of Vienna.