{"id":3291,"date":"2015-01-13T19:37:36","date_gmt":"2015-01-13T18:37:36","guid":{"rendered":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/?p=3291"},"modified":"2016-10-29T15:58:50","modified_gmt":"2016-10-29T13:58:50","slug":"separable-subsurface-scattering-headlined","status":"publish","type":"post","link":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/separable-subsurface-scattering-headlined\/","title":{"rendered":"Separable Subsurface Scattering headlined"},"content":{"rendered":"<p style=\"text-align: justify;\">Our paper, <strong><a href=\"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/gfx\/separable-subsurface-scattering-with-activision-blizzard\/\" target=\"_blank\">Separable Subsurface Scattering<\/a><\/strong> seems to enjoy quite a bit of publicity from all over the world:<\/p>\n<p style=\"text-align: justify;\"><em>&#8211; <\/em><strong><a href=\"http:\/\/kotaku.com\/the-future-of-video-game-graphics-soft-beautiful-skin-1703503071\" target=\"_blank\">Kotaku<\/a><\/strong><em> (EN),<\/em><br \/>\n&#8211;\u00a0<strong><a href=\"http:\/\/www.dsogaming.com\/videotrailer-news\/activisions-technique-for-real-time-subsurface-light-transport-calculations-showcased-explained\/\" target=\"_blank\">DSOGaming<\/a><\/strong>\u00a0<em>(EN),<\/em><em><br \/>\n<\/em>&#8211; <strong><a href=\"http:\/\/www.eurekalert.org\/pub_releases\/2015-05\/vuot-nmf050515.php\">EurekAlert!<\/a><\/strong><em> (EN)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.geeks3d.com\/20150506\/realistic-separable-subsurface-scattering-demo-paper-d3d-source-code\/\" target=\"_blank\">Geeks3D<\/a><\/strong> <em>(EN)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.scientificcomputing.com\/news\/2015\/05\/new-mathematical-method-makes-computer-game-surface-rendering-much-more-realistic\" target=\"_blank\">Scientific Computing<\/a>\u00a0<\/strong><em>(EN)<\/em>,<br \/>\n&#8211; <strong>All of Nothing<\/strong> <em>(EN)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.pcgameshardware.de\/Call-of-Duty-Advanced-Warfare-PC-258559\/News\/Separable-Subsurface-Scattering-Activision-Hautdarstellung-1147713\/\" target=\"_blank\">PC Games Hardware<\/a><\/strong>\u00a0<em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.gamezone.de\/Call-of-Duty-Advanced-Warfare-PC-258559\/Videos\/Separable-Subsurface-Scattering-Activision-Hautdarstellung-1147715\/\">Game Zone<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <a href=\"http:\/\/www.gamecontrast.de\/activision-blizzard-zeigt-tech-demo-mit-besonders-realistische-haut-und-oberflaechendarstellung\/\"><strong>Game Contrast<\/strong><\/a> <em>(DE),<br \/>\n<\/em>&#8211; <strong><a href=\"http:\/\/www.medizin-und-technik.de\/ingenieursein\/-\/article\/33568401\/40692491\/\">Medizin &amp; Technik<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.areagames.de\/games\/gaming-business\/news\/tech-demo-activision-blizzard-zeigt-besonders-realistische-haut-oberflaechendarstellung-134457\/\" target=\"_blank\">Area Games<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.tuwien.ac.at\/aktuelles\/news_detail\/article\/9461\/\" target=\"_blank\">TU Wien Press<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong>TU Austria<\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.nickles.de\/c\/n\/neue-methode-fuer-realistischere-oberflaechen-in-computerspielen-10611.html\" target=\"_blank\">Nickles<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.updatemi.com\/article\/55472fea3b0755374e8b4567\" target=\"_blank\">Updatemi<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.hitech.at\/2015\/05\/08\/ins-rechte-licht-gerueckt\/\" target=\"_blank\">hi!tech<\/a><\/strong> <em>(DE)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/doope.jp\/2015\/0139545.html\" target=\"_blank\">Doope!<\/a><\/strong> <em>(JP)<\/em>,<br \/>\n&#8211; <strong>Gamer Sky<\/strong> <em>(CN)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/game.huanqiu.com\/gamenews\/2015-01\/5392882.html\" target=\"_blank\">Huanqiu<\/a><\/strong> <em>(CN)<\/em>,<br \/>\n&#8211; <strong>XXKCW<\/strong><em> (CN)<\/em>,<br \/>\n&#8211; <a href=\"http:\/\/www.junmii.com\/youxi\/421546.html\"><strong>Junmii<\/strong><\/a> <em>(CN)<\/em>,<br \/>\n&#8211; <a href=\"http:\/\/www.youxizh.com\/post_27_286070_1.html\"><strong>Youxizh<\/strong><\/a> <em>(CN)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.3dmgame.com\/news\/201501\/3429062.html\" target=\"_blank\">3DM Game<\/a><\/strong> <em>(CN)<\/em>,<br \/>\n&#8211; <a href=\"http:\/\/www.danji100.com\/news\/263\/481.html\"><strong>Danji 100<\/strong><\/a> <em>(AF)<\/em>,<br \/>\n&#8211; <strong><a href=\"http:\/\/www.gametech.ru\/news\/44722\/\" target=\"_blank\">Gametech<\/a><\/strong> <em>(RU),<br \/>\n&#8211; <\/em><strong>Shazoo<\/strong><em> (RU),<br \/>\n&#8211; <\/em><strong><a href=\"https:\/\/www.vik.bme.hu\/hir\/807-uj-algoritmus-a-jovo-videojatekaiban\" target=\"_blank\">BME-VIK<\/a><\/strong><em> (HU),<br \/>\n<\/em>&#8211;\u00a0<strong><a href=\"http:\/\/index.hu\/tech\/2015\/04\/20\/magyar_bor_a_jovo_videojatekaiban\/\" target=\"_blank\">index<\/a><\/strong> <em>(HU)<\/em> &#8211; <strong><a href=\"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp\/wp-content\/uploads\/2015\/04\/index2.jpg\" target=\"_blank\">headlined<\/a><\/strong><\/p>\n<p style=\"text-align: justify;\">There also seems to be a bit of buzz on <strong><a href=\"https:\/\/twitter.com\/search?q=separable%20subsurface%20scattering&amp;src=typd\" target=\"_blank\">twitter<\/a><\/strong> (<strong><a href=\"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp\/wp-content\/uploads\/2015\/01\/s4-twitter.pdf\" target=\"_blank\">mirror<\/a><\/strong>). I am delighted over the fact that so many people enjoy\u00a0the beauty in the work we all love so much &#8211; the thing I want to do\u00a0<strong>every single day of my life<\/strong>.\u00a0Let me know if you see more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our paper, Separable Subsurface Scattering seems to enjoy quite a bit of publicity from all over the world: &#8211; Kotaku (EN), &#8211;\u00a0DSOGaming\u00a0(EN), &#8211; EurekAlert! (EN), &#8211; Geeks3D (EN), &#8211; Scientific Computing\u00a0(EN), &#8211; All of Nothing (EN), &#8211; PC Games Hardware\u00a0(DE), &#8211; Game Zone (DE), &#8211; Game Contrast (DE), &#8211; Medizin &amp; Technik (DE), &#8211; Area [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2852,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[20],"tags":[134,204,127,125,126],"class_list":["post-3291","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-interview","tag-personal","tag-publicity","tag-separable-subsurface-scattering","tag-sss"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp\/wp-content\/uploads\/2014\/02\/scroll.png","jetpack_shortlink":"https:\/\/wp.me\/p8ZWyD-R5","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/posts\/3291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/comments?post=3291"}],"version-history":[{"count":31,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/posts\/3291\/revisions"}],"predecessor-version":[{"id":4061,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/posts\/3291\/revisions\/4061"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/media\/2852"}],"wp:attachment":[{"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/media?parent=3291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/categories?post=3291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/users.cg.tuwien.ac.at\/zsolnai\/wp-json\/wp\/v2\/tags?post=3291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}