Many a small thing has been made large by the right kind of advertising.
Mark Twain
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This chapter describes the fundamental components of our volume visualization system. First, we define a set of features that will be supported and derive the implications of these requirements. We then give an overview of the volume rendering pipeline. Next, the memory storage and access scheme that is used, is explained. We then go on to examine our approaches for parallelization and reconstruction. Finally, we show several optimizations to increase the performance of the algorithm and present a technique for increasing interactivity.