Surface-Only Liquids

Fang Da and his colleagues published an absolutely amazing paper on fluid simulations. Make sure to have a look, it is available here (or click on the paper below). I helped a bit with setting up the rendering pipeline and the scenes properly.

Status: accepted to ACM SIGGRAPH 2016

(please note that I am in the acknowledgements section and was not a co-author of the paper)




One Million Lectures Given

I was stunned to realize that we have reached one million views within the first year of Two Minute Papers! I have no idea how it happened, but thanks so much to you Fellow Scholars, I am honored to have supporters like you for the series!



Two more and it’ll be a nice round number. 🙂


Separable Subsurface Scattering in Blender

A Separable Subsurface Scattering implementation has recently appeared in Blender! A big shoutout for Ľuboš Lenčo this fine piece of craftsmanship. Click on the image to have a look!