A Separable Subsurface Scattering implementation has recently appeared in Blender! A big shoutout for Ľuboš Lenčo this fine piece of craftsmanship. Click on the image to have a look!
A quick rundown of my 7 favorite LuxRender features. Check it out!
A quick two minute explanation of one of the greatest fluid papers ever written: the Academy Award-winning Wavelet Turbulence.
Creating detailed fluid and smoke simulations in Blender and other modeling software is a slow and laborious process that requires a ton of time and resources. Wavelet Turbulence is a technique that helps achieving similar effects orders of magnitude faster. It is also much lighter on memory and is now widely used in the industry, so it’s definitely not an accident that Theodore Kim won an Academy Award (a technical Oscar, if you will) for this SIGGRAPH publication. It is implemented in Blender and is available for everyone free of charge, so make sure to try it out! The paper is available here.
- Jázmin’s adventures in the supermarket April 12, 2017
- Over Two Million Lectures Given February 14, 2017
- Accelerating Eulerian Fluid Simulation With Convolutional Networks November 29, 2016
- Computational Fluid Dynamics For Simulation of Wind-Terrain Interaction in Flight Simulation June 24, 2016
- Surface-Only Liquids May 19, 2016