Two Minute Papers – Creating Stunning Fluid Simulations with Wavelet Turbulence

A quick two minute explanation of one of the greatest fluid papers ever written: the Academy Award-winning Wavelet Turbulence.

Creating detailed fluid and smoke simulations in Blender and other modeling software is a slow and laborious process that requires a ton of time and resources. Wavelet Turbulence is a technique that helps achieving similar effects orders of magnitude faster. It is also much lighter on memory and is now widely used in the industry, so it’s definitely not an accident that Theodore Kim won an Academy Award (a technical Oscar, if you will) for this SIGGRAPH publication. It is implemented in Blender and is available for everyone free of charge, so make sure to try it out! The paper is available here.

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.