Posts

Accelerating Eulerian Fluid Simulation With Convolutional Networks

Jonathan Tompson from Google and his colleagues, Kristofer Schlachter, Pablo Sprechmann and Ken Perlin from the New York University have come up with a really nice technique to teach a convolutional neural network how fluid and smoke simulations work. The project webpage is available here, or you can click on the image below to access the paper.

Status: in progress or under review

(please note that I am in the acknowledgements section and was not a co-author of the paper)

cnnfluid-cover

Surface-Only Liquids

Fang Da and his colleagues published an absolutely amazing paper on fluid simulations. Make sure to have a look, it is available here (or click on the paper below). I helped a bit with setting up the rendering pipeline and the scenes properly.

Status: accepted to ACM SIGGRAPH 2016

(please note that I am in the acknowledgements section and was not a co-author of the paper)

surfaceonlyliquids

 

 

Multiple-Scattering Microfacet BSDFs with the Smith Model

Eric Heitz and his colleagues published one hell of a paper on rendering microfacet materials. It has lots of beautifully written mathematics, and is really well illustrated, evaluated, and the full source code is also published. Now it comes with a narrated supplementary video. The paper is available here (or click the image below), check it out!

Status: accepted to ACM SIGGRAPH 2016

(please note that I am in the acknowledgements section and was not a co-author of the paper, I just helped with the video. Happy to have been a very small part of this!)

multiple-scattering