Extending Separable Subsurface Scattering to Arbitrary Materials

Christian Freude, my first Master’s student has graduated with flying colors. Not many can say that their Master’s thesis work is featured in the news. His thesis is available below, and you can find out more about the project here (code, paper and more). Congratulations Christian!





Separable Subsurface Scattering headlined

Our paper, Separable Subsurface Scattering seems to enjoy quite a bit of publicity from all over the world:

Kotaku (EN),
– DSOGaming (EN),
EurekAlert! (EN),
Geeks3D (EN),
Scientific Computing (EN),
All of Nothing (EN),
PC Games Hardware (DE),
Game Zone (DE),
Game Contrast (DE),
Medizin & Technik (DE),
Area Games (DE),
TU Wien Press (DE),
TU Austria (DE),
Nickles (DE),
Updatemi (DE),
hi!tech (DE),
Doope! (JP),
Gamer Sky (CN),
Huanqiu (CN),
Junmii (CN),
Youxizh (CN),
3DM Game (CN),
Danji 100 (AF),
Gametech (RU),
Shazoo (RU),
– index (HU)headlined

There also seems to be a bit of buzz on twitter (mirror). I am delighted over the fact that so many people enjoy the beauty in the work we all love so much – the thing I want to do every single day of my life. Let me know if you see more!

Happy 2015!

I wish you a Happy New Year for 2015, preferably one that is rich in scientific discoveries, joy and personal growth (I’m on the right)!