Separable Subsurface Scattering in 4k!

To demonstrate the simplicity of our technique, we have implemented Separable Subsurface Scattering in a less than 4 kilobyte binary executable file. This is the whole thing:



Details are available here. Greetings to elites!


Three new interviews are now available:

– DSOGaming in English, in Hungarian,
PC Games Hardware in German,

Check them out!

KÉPAF 2015

Just got back from KÉPAF 2015, a domestic computer vision and shape recognition conference. We had a great time with an electronic poster session and some great outdoor events involving all kinds of horseback riding. Thank you!

kepaf1 kepaf2

LuxRender at the Oscars!

Some footage made with LuxRender was shown during the Academy Awards. I have to admit that I reserved this Oscar-award image to posts involving any prizes and awards, and now there you go! 🙂 I’m so proud!


Overview of biased light transport and light source minimization techniques

Kevin Streicher wrote an excellent tech report as a seminar work in computer graphics. Congratulations!