Posts

Multiple-Scattering Microfacet BSDFs with the Smith Model

Eric Heitz and his colleagues published one hell of a paper on rendering microfacet materials. It has lots of beautifully written mathematics, and is really well illustrated, evaluated, and the full source code is also published. Now it comes with a narrated supplementary video. The paper is available here (or click the image below), check it out!

Status: accepted to ACM SIGGRAPH 2016

(please note that I am in the acknowledgements section and was not a co-author of the paper, I just helped with the video. Happy to have been a very small part of this!)

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Two Minute Papers – Manipulating Photorealistic Renderings

Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is an amazingly powerful tool in the hands of a professional artist, who can create breathtaking images or animations with. However, for the longest time, artists didn’t use it in the movie industry because it did not offer a great artistic freedom – after all, it works according to the laws of physics, which are exact. This piece of work enables us to apply artistic edits to photorealistic renderings easily and intuitively. I believe this one has the potential to single-handedly change the landscape of photorealistic rendering on a production scale.

Automated Lighting Design For Photorealistic Rendering

Silvana Podaras, my Bachelor student had her paper accepted to CESCG 2014! It is implemented as a LuxRender module and is available here. Be sure to read the attached readme. Congratulations! 🙂

We’re continuing this work, so if you decided to pick this up and improve it in any way, let us know!

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