Separable Subsurface Scattering in 4k!

To demonstrate the simplicity of our technique, we have implemented Separable Subsurface Scattering in a less than 4 kilobyte binary executable file. This is the whole thing:

 

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Details are available here. Greetings to elites!

Interviews

Three new interviews are now available:

– DSOGaming in English,
 SG.hu in Hungarian,
PC Games Hardware in German,

Check them out!

KÉPAF 2015

Just got back from KÉPAF 2015, a domestic computer vision and shape recognition conference. We had a great time with an electronic poster session and some great outdoor events involving all kinds of horseback riding. Thank you!

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LuxRender at the Oscars!

Some footage made with LuxRender was shown during the Academy Awards. I have to admit that I reserved this Oscar-award image to posts involving any prizes and awards, and now there you go! 🙂 I’m so proud!

 

Overview of biased light transport and light source minimization techniques

Kevin Streicher wrote an excellent tech report as a seminar work in computer graphics. Congratulations!

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