Entries by zsolnai

Comments

  Just got this comment on our Separable Subsurface Scattering video (click to enlarge it). We’re trying our best, thank you! 🙂

A productive week

What a busy week this has been! I was able  to get following done: 13 hours of traveling on Monday, attended to our institute’s group photo, reviewed 2 papers (the second is almost done), audio engineered and cut together 10 videos of our rendering course, drawn figures for our SIGGRAPH ASIA submission, held meetings with my students, prepared part of our […]

CESCG 2015

A teaser of my upcoming talk at CESCG 2015. It’s going to be lots of fun! 😉 The full program will be up here soon.

Fun with DeepMind’s Deep Q-learning

I have had an awful lot of fun with Google DeepMind’s Deep Q-learning algorithm. It plays Atari Breakout solely based on relying the sensory input, and doesn’t know anything about the game when starting out. I have also added a patch to fix the visualization when reloading a pre-trained network. The window will appear after the first evaluation […]

Separable Subsurface Scattering in 4k!

To demonstrate the simplicity of our technique, we have implemented Separable Subsurface Scattering in a less than 4 kilobyte binary executable file. This is the whole thing:   Details are available here. Greetings to elites!

Interviews

Three new interviews are now available: – DSOGaming in English, – SG.hu in Hungarian, – PC Games Hardware in German, Check them out!

KÉPAF 2015

Just got back from KÉPAF 2015, a domestic computer vision and shape recognition conference. We had a great time with an electronic poster session and some great outdoor events involving all kinds of horseback riding. Thank you!

LuxRender at the Oscars!

Some footage made with LuxRender was shown during the Academy Awards. I have to admit that I reserved this Oscar-award image to posts involving any prizes and awards, and now there you go! 🙂 I’m so proud!