Entries by zsolnai

Extending Separable Subsurface Scattering to Arbitrary Materials

Christian Freude, my first Master’s student has graduated with flying colors. Not many can say that their Master’s thesis work is featured in the news. His thesis is available below, and you can find out more about the project here (code, paper and more). Congratulations Christian!

Separable Subsurface Scattering headlined

Our paper, Separable Subsurface Scattering seems to enjoy quite a bit of publicity from all over the world: – Kotaku (EN), – DSOGaming (EN), – EurekAlert! (EN), – Geeks3D (EN), – Scientific Computing (EN), – All of Nothing (EN), – PC Games Hardware (DE), – Game Zone (DE), – Game Contrast (DE), – Medizin & Technik (DE), – Area […]

Happy 2015!

I wish you a Happy New Year for 2015, preferably one that is rich in scientific discoveries, joy and personal growth (I’m on the right)!

Pixel Vienna 9

I recently had the chance to hold a talk at the Austrian Academy of Sciences for the Pixel Vienna 9 conference. One rarely has the chance to speak to such a great audience at such a wonderful venue. Here’s the applause at the very end of the talk. Thank you! 🙂 Ps: this, alongside with the recent […]

Transient Rendering and Femto-Photography

There are some really cool advancements in light transport research: first, a technique that enables us to capture the propagation of light as an electromagnetic wave as it illuminates our world. There is a never-before-seen example I am really fond of: strictly speaking, if you stand in front of a mirror, there is a moment while you’re already […]

Banding artifacts at EGSR 2014

The conference and the venue was second to none, with lots of fellow scientists who are very enthusiastic about rendering research. However, it seems that the shadows during the event suffered from severe quantization artifacts. Quite ironic, isn’t it? 🙂

Any Questions?

Silvana Podaras won both the #1 best presentation and #2 best paper awards at the Central European Seminar on Computer Graphics for students (2014) out of more than 20 submissions and talks (link). People went absolutely crazy after the talk and we got pinned down for questions and discussions until very late in the night. All this as a […]

Automated Lighting Design For Photorealistic Rendering

Silvana Podaras, my Bachelor student had her paper accepted to CESCG 2014! It is implemented as a LuxRender module and is available here. Be sure to read the attached readme. Congratulations! 🙂 We’re continuing this work, so if you decided to pick this up and improve it in any way, let us know!