Accelerating Eulerian Fluid Simulation With Convolutional Networks
/in News/by zsolnaiJonathan Tompson from Google and his colleagues, Kristofer Schlachter, Pablo Sprechmann and Ken Perlin from the New York University have come up with a really nice technique to teach a convolutional neural network how fluid and smoke simulations work. The project webpage is available here, or you can click on the image below to access the paper.
Status: accepted to ICML 2017
(please note that I am in the acknowledgements section and was not a co-author of the paper)
Computational Fluid Dynamics For Simulation of Wind-Terrain Interaction in Flight Simulation
/in News/by zsolnaiManuel Dobusch has completed his Master thesis. It was co-supervised with Michael Wimmer and Eugene Zhang. Click on the image below to have a look!
Surface-Only Liquids
/in News/by zsolnaiFang Da and his colleagues published an absolutely amazing paper on fluid simulations. Make sure to have a look, it is available here (or click on the paper below). I helped a bit with setting up the rendering pipeline and the scenes properly.
Status: accepted to ACM SIGGRAPH 2016
(please note that I am in the acknowledgements section and was not a co-author of the paper)
Separable Subsurface Scattering in Blender
/in News/by zsolnaiA Separable Subsurface Scattering implementation has recently appeared in Blender! A big shoutout for Ľuboš Lenčo this fine piece of craftsmanship. Click on the image to have a look!
Jázmin Zsolnai-Fehér
/in News/by zsolnaiRecent posts
- Impressions from the NATO conference June 25, 2019
- Speaking at this year’s NATO conference June 6, 2019
- My talk in the European Political Strategy Centre October 31, 2018
- SIGGRAPH Talk August 20, 2018
- Sponsoring CESCG May 31, 2018